Thursday, April 4, 2013

Imagination..Exploration..Discovery

One of many good things about having a dog choose you, is the late night walks; especially when the sky is clear and filled with starry shapes familiar and unknown.  To see and identify those constellations learned at an early age, to watch the meteor showers, to wonder at the northern lights, and see the moon in all its phases, is magical.  It's a whole new world above and beyond our planet.

When I saw A Black Hole Is NOT a Hole (Charlesbridge Publishing, February 1, 2012) written by Carolyn Cinami DeCristofano with illustrations by Michael Carroll appear on the 2012 Nerdy Book Club Award Nominees list this past December, it caught my attention. Like so many subjects the more you know, the more fascinating they become to you; almost like miracles because the realm in which they exist is so far out of your everyday life.  This title is a seventy-four page journey into a place no one can visit.


Have you heard the news?
In outer space, mysterious entities called black holes seem up to no good.

After an upbeat, conversational introduction seven chapters with headings, Places with Pull, The Pulling Power of a Black Hole, Black-Hole Beginnings, The Blackness of Black Holes, Mission Impossible? Seeking the Invisible, Supersized Surprises, Close Encounters of the Imaginary Kind and Turning the Universe Upside-Down, inform readers on the exact facts about these very real places.  Beneath each chapter title is a single statement which is supported and explained thoroughly within the following pages.

Chapters are broken into smaller sections of discussion by additional sentences or phrases.  Interspersed among the main narrative are insets coded in orange going in-depth about a particular topic such as Fact of the Matter (an explanation of the density in the center of a black hole), An Event What? (a definition of the outer area of a black hole known as the event horizon) or Sparking a Star (the reason a star shines) to name a few.  A variety of charts and drawings ranging in size from several pages to a smaller portion of a page visualize concepts for readers.

Every single two-page display has at least one if not more visuals.  Clever small black and white sketches in the margins had humor and interest.  Spectacular full color images from astronomical institutions give readers the feeling they may be at the very least in a planetarium if not zooming through space in a ship.


If you want to know why nothing ever comes out of a black hole this book is for you.  If you were ever curious about gravity and it's types of pulls this book is for you.  If you ever wanted to know what might need to end for a black hole to be formed this book is for you.  The complete absence of light, radiating X-rays, surprises in unexpected places, journeying in your mind and blankets (yes, blankets) all play a part in this amazing discourse.

The wit and meticulously researched wisdom of Carolyn Cinami DeCristofano is evident on every single page of this book.  As a reader you will be drawn into this volume from the onset not able to stop until you have absorbed all it has to offer; the language will appeal to and be understood by all of the intended audience.  Along with the black and white sketches previously mentioned are speech bubbles offering comical asides.  Here are a couple of passages from this title. (My copy looks like a porcupine; loaded with sticky notes)

Nothing can out-tug a black hole.  No army of tow trucks, no convoy of supersized earth haulers, no fleet of giant rocket engines.  Not all of them combined.
A black hole pulls in nearby dust.  It pulls in nearby asteroids.  It pulls in nearby stars and even nearby starlight.  And no light, stars, asteroids, or dust comes out.  Not ever.

In the star's center, the gas is so energized that it has become a sort of super gas, called plasma.  The hot plasma is in constant motion.  It expands like hot air inside a balloon and pushes outward from the center.  Meanwhile, the crushing weight of the star material continues to press inward.  In goes the outer material and out goes the inner.  The plasma rolls and churns like a hyper hurricane of heat, light, sound, and motion.


Breathtaking paintings rendered in acrylics by renowned illustrator, Michael Carroll elegantly enhance the text.  Color, detail, and design invite readers to step into the unknown, out of this world.  Evoking a sense of wonder, the mysterious unexplored, but staying true to the known, each articulates the essence of outer space and black holes.


Readers could not ask for a better book to introduce and expand their knowledge than A Black Hole Is NOT a Hole written by Carolyn Cinami DeCristofano with illustrations by Michael Carroll.  A time line, glossary, written and online resources, image credits and an index are listed at the back of the book.  Of special interest is the two page author's note offering readers a glimpse into her process and the importance of accurate and thorough research. Here is a link to a interview at Kirkus, Debunking Black Holes For Kids.

Here is a link to an additional NASA page on black holes. This is the link to the HubbleSite: Black Holes: Gravity's Relentless Pull.  These two recent articles on black holes look interesting: Star Orbits Black Hole At Record-Breaking Speed For X-Ray Binary System, ESA Announces and Scientists Catch A Black Hole Munching On A Giant Planet.

Wednesday, April 3, 2013

That's Amore Pizzeria {Cross-Curricular Unit}

Around Valentine's Day {way back when ;)} I posted about a little cross-curricular unit that I had brought into the classroom to give my kiddos lots of practice with real world application skills. I had lots of interest for those resources to be put into a unit so that I could share it with all of you. So I give you...That's Amore Pizzeria. This will be perfect for the last nine weeks of school as those kiddos start to get crazy out of control ready for summer! In fact, I may need to do it all again! ;) Check it out...


Spice up your math and writing time with this cross-curricular pizza study! This 87 page unit is packed with five lesson outlines and all of the resources that you need to bring a lot of pizza fun and learning into the classroom. If you are looking for a way to bring real world scenarios into your room, this is the perfect unit to help you do just that. During these five lessons, students will be fully engaged in activities that require them to apply knowledge of money when placing orders, fractions when dividing and creating pizzas, and descriptive writing to give directions. Did I mention that they may also be practicing a little cooking as well? Master chefs perhaps? Here is a look at all of the fun that is found inside this unit...

Counting Money, Making Change, and Taking Orders!




Cooking Up Fractions! 




Small Pizza Puzzles for Student Practice and Application...





Pizzeria Fraction Craft


Look at those mater chefs! 

Pizza Baking...Chefs for a Day! 



How to...Descriptive Writing




This unit is up and ready at my TPT shop. As always, it will be on sale for the first two days. You can click {HERE} to check it out right now! 

So who is watching Duck Dynasty tonight?!? ;) 

Hope that you all had a happy, happy, happy Wednesday! 

Point To Point, Gathering The Gold

There are those sites online which I consider a treasure trove, offering multiple applications free of charge for educators and students.  Less than two weeks after I explored the latest item, SMS Generator, offered at ClassTools.net, created by Russel Tarr, Head of History at the International School of Toulouse, France, and also host of  Active History, this news appeared in my Twitter feed followed by a couple of additional exchanges.


When users select Mission: MapQuest they are taken to a screen offering them the opportunity to explore a previously created Mission: MapQuest or begin generating one of their own.  Having explored a sample when the tweet was first posted I decided to start designing one of my own.  With that choice made a new window opens inviting you to enter in
as many questions (clues) and answers (locations) as you desire for your virtual treasure hunt.

At the next window (superimposed over a world map) you type in your instructions and give your treasure hunt a name.  Click next to type in your first question and answer.  Once you have typed in the answer (location) the world map shifts to that point on the map placing a spinning gold coin on the spot.  When choosing your location you do have the choice of all, establishments or geocodes.

Each time a set (question/answer) is entered in the spaces provided the user can go back to edit a previous step, delete a step, reorder the steps, play the game or save it.  To reorder the steps just click and drag an item to a new position and select done.  After you choose save you are prompted to enter in a password so you can edit your hunt at a later date.  When this task is completed a unique URL is assigned to your Mission:  MapQuest.  

As soon as you've noted that new address and click OK, a new screen appears.  This screen is where you can play your game.  Choose Get Started! to begin.

The instructions you previously typed in open over the beginning of the game.  (They also can be viewed on the Get Started! screen.) Click OK when you have completed reading them.  You are then prompted to type in a name for the leaderboard.

With your name chosen the first question with further guidelines appears on the screen.  The difficulty in finding the gold coins and visibility are given. You can accept this mission (question), advance to the next one or go to the previous clue.















 At the next window you can enter in your answer and zoom in to get the gold coins per status in the location box. You are given your current zoom and the minimum amount needed to get to your target. Your percentage of the mission accomplished is shown.  From this point you can go to the leaderboard, too.

Above the answer box are three black tabs.  Left to right they indicate the ability to edit the game by providing the correct password, view the instructions again or choose a new (clue) mission.
When you type in the correct location, the map will change and focus on the spot as the twirling gold coin appears.  If you don't get the exact point you might have to zoom in or out pending on the visibility you were given initially.  To claim the gold coins, click on the single spinning image.

In doing so a congratulatory window opens followed by the next clue's  appearance.  Proceed until you have correctly completed the treasure hunt.  You can then go home or to the leaderboard.

At anytime during play you can click on the Share this MapQuest or Create New button in the lower right-hand corner.  URL link, QR Code or Download Web Shortcut are your sharing options. Here is the URL link to my treasure hunt titled Tracing Balto's Life.  Below is the QR code image which will take you directly to the game.




These templates at ClassTools.net designed by Russel Tarr simply get better and better.  Being able to use Mission: MapQuest without registration at no cost opens it up to considerable possibilities in the classroom.  Students could work in teams or individually conducting research necessary to design a treasure hunt.  If there is any kind of geographical journey in a fiction or nonfiction book they have read, this offers them the opportunity to create a response combining what they know with technology skills.  I give high marks to Mission: MapQuest.