Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Sunday, March 10, 2013

When the Day Went are Now Out

Yes its that time when I plug the latest release from Solway and it is the second set of rules released for 1938, A Very British Civil War, but this time it is a platoon to company level game called Went the Day Well. Some of you chicks and dudes will remember that these where the games that we have been using at Partizan for the last couple of years  and they have been enjoyed by all. In fact there have also become the de facto rules yours but most of the VBCW players and now these rules have been tidied out, expanded a little and updated so everyone can enjoy them. Now I am rather bias as I have play tested and enjoyed these rules for the past couple of years and have seem them develop from a interesting set of rules into a good set of rules that has plenty of potential for other periods other that VBCW such as the Interwar years and Early Second World War and for other small scale combats. But as I am bias I well leave you me this quote

A set of wargames rules for small actions set in A Very British Civil war. After a long period of extensive play-testing Simon “Ook” Purdue has brought together here his rules for skirmishes and small battles set in this popular alternative history period. The rules cover the basics such as movement, firing and melee, plus additional rules for vehicles and special characteristics that ground them in the period
When the Day Well

Tuesday, May 8, 2012

Force Composition for the Partizan Game

As the day is getting nearer, Sunday 27th May, it time to turn to force composition for the game. Below is a guideline for the game, it not gospel. I am aiming for a platoon force from each of the players but if they want to bring "extra" little gifts and surprises please be my guest. So if you would be Bloomingbigpanzertankthingie please be my guest but be aware that will not be available at the beginning of the game and when it does turn up it might run out of fuel or ammo or both. Hey thats life. Anyway here is the guideline.

FORCE COMPOSITION


The basic force is the Infantry Platoon which is made up as follows :

Platoon HQ

1x Officer (Pistol plus either SMG, Rifle or Shotgun)

1x NCO (Grenades, Sticky Bombs or Molotovs plus SMG, Rifle or Shotgun)

1x Standard Bearer (Pistol, Rifle or Shotgun)

2 Good Soldiers (Rifles or Shotguns)

You may also have 1 Medic (cannot be armed), to replace 1 Regular Soldier above


1x Platoon Level Support Unit chosen from the list below (optional)

1x Transport chosen from the list below (optional)

Infantry Section 

You may choose up to 3 Infantry Sections per Platoon.

Each Section is comprised of 10 Soldiers as follows :

1x NCO (Grenades, Sticky Bombs or Molotovs plus SMG, Rifle or Shotgun)

1x Soldier (LMG)

1x Soldier as LMG No 2 (Rifle or Shotgun)

7x Soldiers (Rifles or Shotguns)


1x Transport chosen from the list below (optional)


PLATOON LEVEL SUPPORT UNITS

A single Infantry Platoon HQ may choose 1 of the following Support Units.

Support Units are not required to Deploy, Move or Shoot WITH the HQ but their actions happen at the same time.

Anti-Tank Gun

1x NCO (Pistol, plus SMG, Rifle or Shotgun).

1x Anti-Tank Gun with 3 Crew. 


Anti-Tank Rifle

1x NCO (Pistol, plus SMG, Rifle or Shotgun).

1x Anti-Tank Rifle with 1 Crew (Firer).


Mortar

1x NCO (Pistol, plus either SMG, Rifle or Shotgun).

1x Mortar with 2 Crew.

Mortar may have a single Spotter.


Heavy Machine Gun

1x NCO (Pistol, plus either SMG, Rifle or Shotgun).

1x HMG with 2 Crew.


Sniper Unit

1x Sniper (Scoped Rifle).

Unit may have a Spotter.



Cavalry Section

1x NCO (Pistol and Rifle).

9x Cavalry Troopers (Rifles).


Bomb Team

1x NCO (Pistol and Satchel Charge or equivalent)

2x Soldiers (Rifles)


Roadside Bomb

Controlled by HQ, that must have Line of Sight.

Maximum of 2 per game.


Rocket

1x NCO (Pistol, plus either SMG, Rifle or Shotgun).

1x Rocket with 2 Crew.

Rocket may have a single Spotter.


TRANSPORT

Horse

Can carry 1 figure


Horse and Cart
Can carry up to 5 figures, or a single Mortar, HMG or Rocket and its Crew


Car

Can carry up to 5 figures


Lorry

Can carry up to 10 figures


Armoured Lorry

Can carry up to 10 figures

Sunday, February 12, 2012

New Set of Rules from a Decent Chap

I very rarely do this and basically nick from another blog, in fact this is the first time, but as someone I know has written a set of wargames rules for the interwar period which includes my own VBCW. Here is the posting that he has done for you from his own blog.

A World Aflame

Fame at last!!!! The original concept for these came about when I agreed to write a quick set for the first Gentlemans Wargames Parlour BCW game a couple of years ago. The rules were greeted with some enthusiasm and then Osprey asked me if they could publish them. Having been asked I decided on a complete re write and the soon to be published rules are the result. Many of the original concepts remain although a huge amount has been changed. Hopefully they will be well received although I think thay are worth buying simply for the cover art work which is fantastic as far as I am concerned.