Thursday, October 31, 2013

Scary Stories--Halloween 2013

Perhaps it's the gloomy rainy weather.  Or it might be the combination of heavy mist and smoke from burning leaves hanging in the air.  My furry friend is restless which does not bode well for the night ahead; her senses more keenly aware than mine.  It's October 31, 2013.


Today, since the atmosphere is charged with uncertainty and general spookiness, I'm going to my personal bookshelves, stacked with more than sixty Halloween books, books filled with fun and frights to delight every age.  These ten story collections contain some of the best shiver-inducing stories I've had the pleasure of sharing over the years.  Get cozy, make sure all the doors and windows are locked and turn off the lights.


The Haunting of America: Ghost Stories from Our Past by Jean Anderson with illustrations by Eric von Schmidt (Houghton Mifflin Company, 1973)
Twenty-four stories told again and again across our United States are gathered here by Jean Anderson for all to enjoy.  Of these, my favorite is The Harp Player of Pitcher's Point.  As the story goes, a place along the Mississippi Gulf Coast is haunted.  A ship's captain and his first mate, overcome by greed commit a horrible deed.  A lady with a harp does not forget; her music heard to this day.




A Taste For Quiet and Other Disquieting Tales by Judith Gorog, illustrations by Jeanne Titherington (Philomel Books, 1982) 
These twelve tales will unsettle you in most unexpected ways; not necessarily frightening but causing you to pause and reflect.  One of my favorites for any storytelling session, not only at Halloween, is Those Three Wishes.  Melinda Alice, known as Melinda Malice by her classmates, is clever and cruel. On a walk to school one morning, she nearly crushes a snail on the sidewalk deliberately.  What stops her is a promise of three wishes from this snail, a talking snail.  You really should be careful for what you wish.





No Swimming In Dark Pond and Other Chilling Tales by Judith Gorog (Philomel Books, 1987)
In this collection of thirteen, Judith Gorog heightens the fear factor.  The title story, No Swimming In Dark Pond, describes Matilda who would rather have the pond all to herself, scaring people when they are swimming.  Now all alone at the pond, she is satisfied her plan worked, until one day when she goes swimming.
 Gorog's version of Hookman is one of the scariest I have ever read. A drive down a deserted dirt road to get a forgotten suitcase ends any plans for a happy honeymoon.
Dr. Egger's Favorite Dog tells the tale of a doctor who does not have a great affection for dogs. She comes to realize they will protect those they love, even if they are no longer among the living.




When the Lights Go Out: 20 Scary Tales To Tell by Margaret Read MacDonald with illustrations by Roxane Murphy (The H. W. Wilson Company, 1988)
Margaret Read MacDonald, known for her collections of stories, divides this group into Not Too Scary, Scary In The Dark, Gross Stuff, Jump Tales, Tales To Act Out and Tales To Draw Or Stir Up.  A perennial favorite any time of the year is The Tale of a Black Cat.  This drawing story finds Tommy and his friend Sally facing something more than a new house.  For storytellers at any stage in their storytelling, this is a fantastic resource.




Things That Go Bump in the Night: a collection of original stories edited by Jane Yolen and Martin H. Greenberg (Harper & Row Publishers, 1989)
Eighteen stories by eighteen authors, many well-known in the field of children's literature are collected in this title.
Duffy's Jacket (Bruce Coville) tells the tale of a very forgetful boy, prone to leaving and losing his personal items.  One evening, after having left his jacket in the woods, he and his cousins are left alone in the cabin as their moms head into town.  A scratching sound can only mean one thing.  Someone, something, really was following them in the woods earlier.
Meech tries his best, but whatever he does old Mrs. Foss is never satisfied.  Leaves (Mary K. Whittington) tells of his raking her leaves for years.  You would think now that she's dead, he is done with this yearly job.  Mrs. Foss and her trees will have their way.
My favorite in this volume, by far, is The Babysitter (Jane Yolen).  It's the best babysitter story ever written in my opinion.  Hilary really does not like babysitting for the boys at the Mitchell's house.  Their stories of "Them" give her the shivers as does the ritual the boys insist on doing as they go down the hall to their bedroom.  The night before Halloween will be one Hilary remembers because of an intruder and "Them".  (Getting goosebumps just writing this.)

The Dark-Thirty: Southern Tales of the Supernatural by Patricia McKissack with illustrations by Brian Pinkney (Scholastic, 1992)(Newbery Honor, Coretta Scott King Author Award)
Of these ten original stories, capturing the history of the African American storytelling tradition, my favorite is The Legend of Pin Oak.  A plantation owner harbors a hatred for one of the male slaves, now married with a son.  A sale takes an unexpected twist at the edge of cliffs overlooking the river falls.  Three birds, a hidden cave and an underground railroad conductor add to the mystery.





The Ghost & I: Scary Stories For Participatory Telling edited by Jennifer Justice (Owl Moon Press, 1992)
I have used this book so much it is literally falling apart.  It is divided into three sections for ages 5-8, ages 9-11 and ages 12 and up.
The Graveyard Voice (Betty Lehrman) in the first section is the kind of story engaging readers right until the final words.  Groans and giggles will quickly follow.  An ordinary man with an ordinary family lives next to a graveyard.  One Halloween everything changes to the extraordinary.  The Witch Who 'Cracked Up' (Flora Joy) is a delightful tangram story.  Students can follow along using their own tangrams.
In section two Uncle Bill's Dream (Robin Moore) goes from haunting to hilarious.  A dream, a witch, a donkey and it's droppings make for an interesting combination.  It's grossness is sure to bring on the laughs.
From section three, The Woman in Grey (Shelia Dailey) and The Vampire Skeleton (Joseph Bruchac) are excellent.  In the first we find ourselves in a shopkeeper's market. He is waiting on a sad-eyed customer all dressed in grey.  Each time she comes to the store she leaves with a bottle of milk. No words are spoken.  No money changes hands. What is her secret?
A Native American woman, her husband and child are walking through the woods to another village in the second tale.  As night falls the husband, despite his wife's words of warning, urges them to stay in a hut in the woods.  What lurks inside the hut?  Who will survive?




Scary Story Reader: Forty-One of the Scariest Stories for Sleepovers, Campfires, Car & Bus Trips--Even for First Dates collected by Richard and Judy Dockrey Young, introduction by Jan Harold Brunvand, illustrations by Wendell E. Hall (August House Publishers, Inc., 1993)
With chapter headings like The Classic Urban Legends, The Urban Runners-Up, A Terror Tour of Our Nation, Jump!, Laugh Yourself to Death, and Our Favorite Horror Tales, there is something for everyone in this collection.  The one most requested, the one promoting the most discussion after the telling, is The Call from the Grave.  An old farm in the country is home to a little girl, her parents and grandfather.  When he dies her sadness is only lessened with the comfort of being able to see his grave from her home in the nearby cemetery.  A late babysitter, a terrifying storm and an unexpected phone call, give the girl sure knowledge that love transcends even death. 




Queen of the Cold-Blooded Tales by Roberta Simpson Brown (August House Publishers, Inc., 1993)
All of the stories written by Roberta Simpson Brown are chilling and not for the faint of heart.  Many take place in familiar places.  One which I have used with older students, upper middle and high school, is The Whittler.  It begins with a group of boys camping.  Their leader Arnold Fremont has just finished telling a scary story.  They beg him for one more, The Whittler.  Sometimes what we fear the most should not be the ghost.  Sometimes what we should fear is among us.  (This story is a ten on the creepy scale.)





Great Ghost Stories selected and illustrated by Barry Moser (Books of Wonder, William Morrow and Company, 1998)
These thirteen stories fall under the classic category; stories like The Monkey's Paw (W. W. Jacobs), How It Happened (Sir Arthur Conan Doyle) or Dead Aaron (retold by James Haskins).  By far the most haunting is Polly Vaughn retold by Barry Moser.  I would recommend this for older audiences.  Polly and Jimmy, sweethearts for most of their lives, are getting married soon.  Both their families live in cabins in the mountains, their fathers working in the coal mines.  Hunting is an important part of becoming a man in the mountains.  Jimmy, after his first kill at the age of ten, has no desire to do it ever again.  On his way to meet Polly one afternoon, his mother calls him back, urging him to carry his gun.  They need food.  A heartbreaking tragedy occurs, lives will be lost and a voice from the grave is not heeded.  (Even reading this story again today, I find it unforgettable.  Even beyond the enjoyment factor, there is much to discuss.)

I'm Jack, Hack, Hack

As it is Halloween and here is my latest figure and an apt one for it as here is West Wind Productions Jack the Ripper. Now this was actually brought by my wife as she played a Jack the Ripper game at Derby and got him and I have painted him for her. It is a very nice figure and rather nice to paint and I think I have done it justice as I hate painting black but I think I got it on him. So Happy Halloween and here he is.






On top of that Movember starts tomorrow, the 1st November, and I am joining in the fun. I will be posting various pictures of the Mov in Growth during the month and I think you will be fed up of my ugly mug being on my blog.

Wednesday, October 30, 2013

Let The Gaming Begin!

Not being what one would call a gamer, knowing how easily it would be a rabbit hole from which I might never return (Remember, I lost a whole summer in the world of Myst), I have saved this next website from the American Association of School Librarians Best Websites for Teaching & Learning 2012.  Yes, I've waited an entire year.  The committee placed it under the heading of Media Sharing aligning it with the following Standards for the 21st-Century Learner:

  • 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess.
  • 3.3.4 Create products that apply to authentic, real-world context.
Gamestar Mechanic is a free website for basic use.  According to the Privacy Policy your real name, address or phone number is not required for registration.  You will be asked your age to determine which portions of the site are available for your use. (Certain sharing and networking features, no live chat, is for those over the age of 13.)  Users under the age of 13 are not asked to provide email addresses.  If users are registered through an educator in the classroom their real name may be required. Here is an image of what is offered as explanation for parents.






When initially accessing the site, in the upper right-hand corner, you can log in, head over to the FAQ section or submit a written request via email for assistance.  It is important to note that Adobe Flash Player version 10 or later is needed for using this website.  The Sharing Games section (as do all the sections)  provides very complete information as to what is available.  You can recommend your game to another mechanic with their user name, a link to your game can be sent to an email address you list, you are given an URL link, an HTML code for embedding and buttons are provided for various social network sharing.












Moving down the page a video to learn more about the site is supplied.  Links with more information for teachers, parents and taking an online course are available.  You can register or log in in this section too.




Skipping ahead further before we begin, an explanation of what users can expect at the site is displayed.  You can play and learn, take courses, make your own games and join the community.  In the parents section this is simplified into play, design and share.


To start using the site I clicked on Get Started.  Enter in your user name, a password, birth date, check the box Gamestar Mechanic Terms of Service and select Register.  (At most screens you can get to the Parent and Help pages.)  At the new screen you are asked to choose your favorite subject, animal, color and activity in case you need to be reminded of your password.  They shuffle the choices at the next window to confirm your selections.






There are several choices at the next window.  The column on the far left represents the free use of this site.  According to the instructions you need to complete a certain amount of play in order to publish and showcase your games.



After choosing Get Started, the next screen gives you several options as shown in image one. Since it stated you need to complete episodes to publish and share I decided to choose Quest.  The second image represents the first page in the Quest.





A adventure story begins where the character of Addison (you) is revealed. In the first episode you have to play and beat four games. Each game has a series of levels.

To begin mouse over and click on Naviron Adventure. (It took me two tries to win the first level. I am definitely not a gamer.) When each mission (game) is completed, the next is unlocked.  You are rewarded with a sprite when you win.





The second level on mission two, Altair Journey, seemed to take forever.  The right combination was hard. It was a challenge in that I needed to not only jump from the bottom but from spire to spire.  Definite thinking and strategy are involved along with hand-eye coordination. 

By the third and fourth missions I was getting the hang of it.  They even threw in a rogue element to the story.  Episode 1 was completed.  (Whew!)

Four more episodes need to be finished.  Between each episode (game with levels) the story began in the introduction continues.  It's like you are in an animated comic.  The image below is after the story has continued.  It's a map of the factory showing I have completed episode one but the challenge of episode two is waiting for me. 

The second and third images show the new missions.  This time instead of player you are put in the position of being a designer.  Addison and company are in a bit of trouble.





In order to continue my exploration of the site I paused here to design a game.  To design a game select Workshop at the top of your screen.  (See image above.) The next window advises you of the rules of the site as well as your standing.  I clicked on Build A New Game!



You are now at the game creation window.  The four small icons on the right represent, top to bottom, move, edit, clone and erase.  They refer to items on the grid.

On the left the top setting is for your game name, game introduction message, game win message and goals and rules.  The other setting is for the level in which you are working.  At the bottom you can see there is a green light for save but not for publish.  It's red.  


To place avatars, enemies and blocks on the grid click on them and move them to a square on the grid.  If you want to use any of the tools on the right click on one, move it to the grid over the item and click.  To release it, move it back to the side and click.

Once you have the blocks, goal, avatar and enemies in place, click on play (top left) to see how the game you have designed works.  You can toggle back and forth between play and edit until you are satisfied.  When you successfully win the game you have created the publish button turns green.  You still can not publish it though, according to pop-up instructions, until your first quest is finished.  The image below is what my created game looks like.  


The next area I will cover in this post is the section for teachers.  At that page you can learn the basics of Gamestar Mechanic, access and view loads of lessons and videos from Gamestar Mechanic and other sources, connect with other educators on Edmodo, and follow a link to their blog. 


As an educator you can sign up your entire class for free or a premium package is available.  The cost is $2.00 per student.  This image shows a portion of the information you need to provide to sign up your class for either account.


After having spent hours at this site, I can readily understand why it was placed on the Best Websites for Teaching & Learning by the AASL committee.  Students are actively engaged in learning and creating.  I highly recommend this site.  Now back to episode two.  I need to get Addison out of the elevator.

Tuesday, October 29, 2013

Battle of Ashby Folville

After the defeat of the People's Army of Socialist City of Leicester by the Duke of Rutland and the capture of Gaddesby the city was coming under a new threat from the Dukes forces. The Duke moved toward the village of Ashby Folville in an attempt to both secure resources from the local area and cut the supply lines to Nottingham for the city. However, the Socialists Council reacted to this threat and gaining intelligence of the attempt to village of Ashby Folville they moved forces to counter the move and take the village for the city's aims. Again the Duke used his trusted men from Melton Mowbray, the troops who had just defeated the Socialists forces at the Battle of Gaddesby and the Socialist's sent troops for the Anchor Boot and Shoe Co-operative Society, the Humberstone Scout Troop and the Farm workers of the Humberstone Militia.

The Setup




So the Socialist forces developed from the city side rushing in to take advantage of the cover provided by the hedges and walls surrounding the village with the forces of the Duke slowly making there way in from the Melton side and developing into the village The objective for both sides was to capture and hold the church of St Mary's, a good omen for the chaps from Humberstone as their parish church is of the same name.

The Humberstone Scout making good of the cover the hedges

The men of the Post office Rocket Team and the Humberstone Militia's Farmworkers Section also take advantage of the hedges

The Shoeworkers Section and MMG support of the Humberstone Militia look to secure the Farm House

The Assault troops of the Melton men move into position near the village.

The Dukes Armoured Car moves into the village itself

The Dukes BUF section moves into the church yard

With the Duke's men taking up position in the Churchyard the Socialist's Shoeworkers section advanced in the farm house to take advantage of the cover and to open fire on the BUF. This was supported by the Humberstone Militia's Support MMG providing covering fire and aided by the Post Office Rocket Team. The Humberstone Scout Troop dished across hedge and road to take up new positions in the hedges of the church. In the meantime the Farmworker's Section opened fire on the Assault troops as they crossed the field to close the gap on them. The Dukes artillery started to rain down on the Socialists MMG with the Armoured Car also pouring fire onto them. Meanwhile the BUF section fired at the Shoeworkers in the farm building to little effect.

Shoeworkers entering the Farm Cottage

Humberstone Scouts in the churchyard hedges

The Farmworkers Section firing on the Duke's Assault troops

Socialist Support coming under serious fire from the Duke's artillery and armoured car

The Duke's artillery firing

The Melton assault section taking advantage of the cover of the hedges

The Dukes Armoured Car and BUF section in the churchyard

The BUF section found itself in the middle of the churchyard and fired upon the Shoeworkers in the Farm House who in turn left the Farm House and advanced into better positions along the churchyard hedges and caught the BUF section in the open. The Humberstone Scouts then crossed over the churchyard and into the church itself and poured more fore onto the BUF, but a lucky hit from the Post Office Rocket team saw the church yard turn into a graveyard for the BUF men. The Duke's assault men and ladies poured fire onto the Farmworkers section causing a number of casualties among them and the Duke's artillery blew the Socialists Vicker's team away.

The BUF section in the church yard supported by the Armoured Car

The Shoeworkers section move into better positions and catch the BUF in the open.

The Humberstone Scouts take the church

The Melton Assault section pouring fire onto the Farmworkers

 The Farmworkers taking casualties

 Post Office Rocket team firing upon the Assault Troops.

The Shoeworkers section carried on firing into the BUF graveyard but still they stood until all of the laid dead and wounded in the graveyard. This left the Scouts in total control of the Church of St Marys' and took up defence positions and fired upon to no effect the Duke's Armoured Car who returned the favour. Now the Dukes Assault troops advanced out of their cover and destroyed the Farmworkers section and the Duke's artillery took out the Post Office Rocket team.

Shoeworkers section finishes off the BUF section

The Scouts fire upon the the Duke's Armoured Car

The Duke's Assault section finishes off the Farmworkers

The Duke's artillery destroys the Post office Rocket team

The Melton command move into cover

The Socialist commander moves up to the churchyard hedge to aid with support

Now the Duke's assault troops gather to make an assault on the church in an attempt to take the objective and the Duke's armoured car fires upon the Shoeworkers causing casualties among them but with the Socialist command then the Shoeworkers steady their nerve and firing on the assault section with supporting fire from the scouts and the assault fails and the assault section falls back to Melton. Leaving only the Dukes Armoured Car and artillery left to give battle the armoured car carries on firing at the shoeworkers and the artillery starts shell the scouts in the church. The Scouts in turn fire at the Armoured Car hitting it in its weak side armour and cause the vehicle to be crew to be stunned. Seeing this the Dukes command decides the battle is lost and make their way back the Melton using the walls of the village for cover and the battle is over with a victory for the Socialists.

The Scouts fire upon the Dukes Assault troops

The Dukes Armoured Car firing upon the Shoeworkers

Socialist firing upon the Duke's Armoured Car

The Duke's Armoured Car with its crew stunned

The Heroes of the day the Humberstone Scout Troop

The Dukes command retreating back to Melton Mowbray

Victory for the Humberstone Scouts and the Socialists

Again another good and enjoyable game with Leics_Gamer using the Bolt Action rules. We are getting into the rules now and finding them rather easy to use. The only thing I am not totally sure about and maybe you Bolt Action players might be able to help with is when shooting at a vehicle. Now the rules state that you have too have a Pen value to be able to damage a vehicle but if you are shooting on the side or rear you get a +1 or +2 bonus, so can rifles, LMGs and MMGs take out a Armoured Car?